StretchLearn Course

Mix in three dimensions and deliver spatial audio that ships

A tool-by-tool system for binaural and Dolby Atmos mixing using the Dolby Atmos Renderer, bed-and-object workflows, and real Apple Music and streaming delivery specs.

Beginner9 hrSelf PacedRegistered

Course Overview

What this course is designed to develop

This course teaches the complete spatial-audio pipeline an immersive engineer runs, from understanding why a 7.1.4 bed and dynamic objects replace a stereo bus to exporting a fully compliant Dolby Atmos master. You will work with named tools including the Dolby Atmos Renderer, Apple Logic Pro, Avid Pro Tools, dearVR and Dolby binaural panners, and ambisonic plugins, with the specific channel layouts, dB targets, and file formats that separate a real immersive deliverable from an upmixed stereo file. By the end you can build a bed-and-object Atmos session, audition a binaural render with correct distance cues, and deliver an ADM BWF master that passes Apple and streaming ingest.

Learning Outcomes

What the learner should be able to understand, build, or execute.

01

Explain channel-based beds, audio objects, and the bed-plus-object model that defines Atmos

02

Set up a Dolby Atmos session with a 7.1.4 bed and dynamic objects in your DAW

03

Pan objects in three dimensions and automate position, size, and snap behavior

04

Mix and audition a binaural render using near, mid, and far distance modes

05

Encode ambisonic and head-locked audio for VR and 360 video experiences

06

Deliver a compliant ADM BWF master and binaural files to Apple Music loudness specs

Curriculum Preview

Inside the curriculum: a structured path from fundamentals to execution.

Preview the course structure, see how the modules build on one another, and understand the path this program is designed to take you through.

Module 1

Module 1: How Immersive Audio Actually Works

Understand the concepts and the signal chain behind spatial audio before you touch a panner, so you mix to the format instead of guessing at it.

3 lessons
Stereo, Surround, and Why Object-Based Audio Changed the GameContent · 45 min
Preview Enabled
The Bed-and-Object Model and Atmos Speaker LayoutsContent · 45 min
LMS Access
Tools, Monitoring, and the Dolby Atmos RendererContent · 45 min
LMS Access
Module 2

Module 2: Building a Dolby Atmos Mix

Set up an Atmos session, place sounds in the bed and as objects, and pan and automate them through three-dimensional space with intention.

3 lessons
Setting Up an Atmos Session and Routing the BedContent · 45 min
LMS Access
Creating Objects and Panning in Three DimensionsContent · 45 min
LMS Access
Movement, Automation, and LFEContent · 45 min
LMS Access
Module 3

Module 3: Binaural and VR Immersive Audio

Render your immersive mix to headphones with correct binaural distance cues, and encode ambisonic and head-locked audio for VR and 360 experiences.

3 lessons
Binaural Rendering and How We Localize SoundContent · 45 min
LMS Access
Mixing for Binaural: Distance Modes and TranslationContent · 45 min
LMS Access
Ambisonics and Audio for VR and 360 VideoContent · 45 min
LMS Access
Module 4

Module 4: Mastering, Delivery, and Quality Control

Finish the immersive mix to the right loudness, record and validate a compliant master, and deliver the correct files for Apple Music, streaming, and your other targets.

3 lessons
Immersive Loudness and Apple Music Spatial SpecsContent · 45 min
LMS Access
Recording the Master: ADM BWF and DeliverablesContent · 45 min
LMS Access
Validation, Translation, and Final QCContent · 45 min
LMS Access

Built for Application

A complete learning path, not a one-off inspiration hit.

This program is designed around progression: focused lessons, structured modules, applied resources, assessments, and a course rhythm that turns information into usable capability.

spatial audioDolby Atmosbinaural mixingimmersive audioADM BWFambisonicsApple Music spatialobject-based audio