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Design production-ready interfaces in Figma

Auto layout, component systems, and prototyping — the way product teams actually work

Intermediate9 hrSelf PacedRegistered

Course Overview

What this course is designed to develop

This intermediate Figma course teaches you to design interfaces the way product teams actually work — with reusable component systems, responsive auto layout, precise constraints, and interactive prototypes that communicate intent clearly. You will build a real design system as you go, apply it to multi-screen UI flows, and prepare files that developers can actually use. Every lesson is grounded in real product design decisions, not surface-level tool tours.

Learning Outcomes

What the learner should be able to understand, build, or execute.

01

Build a scalable component library using Figma components, variants, and shared styles

02

Apply auto layout to create responsive, production-accurate UI frames and card patterns

03

Use constraints and grids to design layouts that adapt correctly across screen sizes

04

Construct interactive prototypes with smart animate, overlays, and conditional flows

05

Organise and deliver hand-off-ready files with documented specs and developer annotations

06

Apply design-system thinking to maintain consistency across a multi-screen product

Curriculum Preview

Inside the curriculum: a structured path from fundamentals to execution.

Preview the course structure, see how the modules build on one another, and understand the path this program is designed to take you through.

Module 1

Module 1: Auto Layout and Responsive Frames

Learn to use auto layout as your primary building tool — not an afterthought — so every frame you create adapts predictably to content and screen size.

3 lessons
How Auto Layout Actually WorksContent · 40 min
Preview Enabled
Building Responsive Cards and ListsContent · 45 min
LMS Access
Grids, Constraints, and Multi-Screen LayoutsContent · 50 min
LMS Access
Module 2

Module 2: Component Systems and Variants

Build a real component library — the foundation of any scalable product design — using Figma's component, variant, and instance override system.

3 lessons
Components, Instances, and the Override ModelContent · 45 min
LMS Access
Variants: Building State-Aware ComponentsContent · 50 min
LMS Access
Styles, Tokens, and Keeping a System ConsistentContent · 42 min
LMS Access
Module 3

Module 3: Prototyping and Interaction Design

Build prototypes that accurately communicate product behaviour — not just visual design — using Figma's flow, smart animate, overlay, and conditional interaction features.

3 lessons
Flows, Frames, and Prototype LogicContent · 40 min
LMS Access
Smart Animate and Micro-InteractionsContent · 48 min
LMS Access
Overlays, Modals, and Conditional InteractionsContent · 52 min
LMS Access
Module 4

Module 4: File Organisation and Developer Hand-Off

Organise your Figma files like a professional, document your design decisions, and deliver hand-off-ready specs that engineers can build from without guessing.

3 lessons
File Structure and Team Library SetupContent · 38 min
LMS Access
Annotating Designs for Developer Hand-OffContent · 44 min
LMS Access
Version Control, Critiques, and Delivering WorkContent · 46 min
LMS Access

Built for Application

A complete learning path, not a one-off inspiration hit.

This program is designed around progression: focused lessons, structured modules, applied resources, assessments, and a course rhythm that turns information into usable capability.

FigmaUI designproduct designauto layoutdesign systemsprototypingcomponentshand-off