Course Overview
What this course is designed to develop
This beginner course teaches the modelling half of product visualisation in Blender: how to bring in CAD and SVG references, block out and refine forms with subdivision-surface modelling, and keep topology clean enough to shade and animate. You will UV unwrap with minimal distortion, build flexible procedural shaders that need no texture downloads, and set up a camera-orbit turntable. By the end you can take a product from a flat reference image to a render-ready model, a still frame, and a looping turntable that shows every angle.